Author Topic: Vanguard by Sigil Games Online  (Read 1114 times)

Offline Doc Nyar

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Vanguard by Sigil Games Online
« on: October 06, 2005, 07:13:27 pm »
Has anyone been following the progress of Vanguard: Saga of Heroes ? Just read through the FAQ of what they're currently making. Sounds very promissing..

Offline Timenn

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Re: Vanguard by Sigil Games Online
« Reply #1 on: October 06, 2005, 08:41:33 pm »
Read the FAQ till I noticed the "yes" answer on the monthly fee question. Ruins it for me, like I haven't got enough monthly payments to do...

Offline Doc Nyar

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Re: Vanguard by Sigil Games Online
« Reply #2 on: October 06, 2005, 08:45:23 pm »
I had the same perception as you now have.. until I started playing WoW (the rest is history :))...

Offline Timenn

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Re: Vanguard by Sigil Games Online
« Reply #3 on: October 06, 2005, 08:51:36 pm »
Well, I played Morrowind, and I realised that there are also games with alooot of content without the necessity to pay every month. Besides, I hear from too many people that they are spending every free minute on such a game, or they think they are spilling money otherwise.

Offline Quaser

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Re: Vanguard by Sigil Games Online
« Reply #4 on: October 07, 2005, 11:10:23 am »
Class lists (that I have found so far).

Adventuring Sphere Class List – tentative and subject to change/additions/deletions during beta – 5/25/05

Heavy Fighters / Tanks:

• Warrior
• Paladin
• Dread Knight
• Inquisitor

Light / Offensive Fighters:

• Ranger
• Rogue
• Monk
• Bard

Healers:

• Cleric
• Druid
• Shaman
• Blood Mage

Arcane / Casters:

• Sorcerer
• Necromancer
• Psionicist
• Summoner

Offline Quaser

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Re: Vanguard by Sigil Games Online
« Reply #5 on: October 07, 2005, 11:15:55 am »
Okay, never mind - found a new post from a poster - contains a whole lot of info.

http://www.thestra.com/forums/showthread.php?goto=postid&postid=387609

Offline Doc Nyar

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Re: Vanguard by Sigil Games Online
« Reply #6 on: October 07, 2005, 12:04:12 pm »
Well, I played Morrowind, and I realised that there are also games with alooot of content without the necessity to pay every month. Besides, I hear from too many people that they are spending every free minute on such a game, or they think they are spilling money otherwise.

You're absolutely right. But MorroWind for example isn't multiplayer (unless an expension changed that :)). I played the first MorroWind and liked it a lot. But quite early in the game I missed the interaction with other players...

Like said, I had the same perception as you about paying to play per month, but once I entered the world of WoW, I was amazed. I doubt I'll feel differently in Vanguard.
And I'm not a person that plays every free minute, as I have a family to attend to as well (kids are demanding in that sence :P). But I think if someone states that he 'needs' to play,
because otherwise he/she is wasting money, I think they have a wrong conception of things. Playing WoW since February and still enjoying it (and not regretting spending money on it monthly) :)

Offline Quaser

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Re: Vanguard by Sigil Games Online
« Reply #7 on: October 07, 2005, 12:51:35 pm »
Okay, this is cool !!!!

-----------------------------------------------------------------

Essentially, all player characters and many of the humanoid NPC models are really the same model and then are morphed in real time using bone scaling and some other fairly cutting edge tech. So, sitting in memory is the core model and then the data that we apply to that model to turn it into a human or a dwarf, etc.

In addition to memory savings, this also allows us to do the same with clothing/armor/etc. The advantage there again is memory savings, but also that a particular suit of armor, for example, looks the same when worn by two different races (unlike, say, EQ 1, where the same item of leather armor looked different depending on what race was wearing it and actually refered to multiple models and texture sets).

Not only does this make things more consistent and realistic, but it also gives us room to have a lot more different types of clothing and armor because we don't have to store X number of leather armors in memory (where X is the number of player characters), we just have to store the 1 and it morphs and fits everyone we want it to. So now we can have a bunch of different types of, say, leather armor that are not only represented as different items in your inventory, but also look different in-game on the actual character.

This ability to scale and morph in real time then not only allows us to change a base character model into both a human and a dwarf, but it also allows us to scale and morph the figure after it's already been turned into, say, a dwarf.

So whereas the difference between a dwarf and a human are significant, we can also make smaller changes, allowing us to change a dwarf's facial or body to make players look more unique. This has been done to some extent in other MMOGs (for example, SW:G and EQ 2), but we can take it much farther because virtually every aspect of the model is scalable/morphable. And by being able to make more significant changes in appearance, you can easily make, say, two elves look very different, even at a distance (whereas older games you often couldn't discern the differences unless you got really close). And, again, this applies not only to facial features, but also the body, e.g. you can have fat and skinny player characters.

So, if this all works out, and it looks like it will (we were almost ready to show it completely at E3, but missed by a week or two -- ah well), everyone can pretty much look unique. And this also applies to humanoid NPCs. As you walk through a city or village, the guards should have different faces and body types, etc.

Lastly, because this is done in real time, we could even do some crazy stuff like have spells that deform or change a character for a period of time, which I think would be pretty awesome. - Aradune

Offline Timenn

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Re: Vanguard by Sigil Games Online
« Reply #8 on: October 08, 2005, 11:41:37 pm »
Doc, I didn't try to compare a single player RPG with a massive multiplayer one. But I just think developers are using a very lame excuse on why they should have monthly fees on their games. They say it is because it allows them to add new content to the game, but Bethesda is working on Oblivion since 2002, meaning they have put alot of content in it (seeing Morrowind) but I doubt they will charge much more then 50 dollars/euros for it. While online games are much more expensive.