Author Topic: MOHAA BreakThrough: shader vs texture  (Read 754 times)

Zjoekov

  • Guest
MOHAA BreakThrough: shader vs texture
« on: October 11, 2003, 03:29:19 pm »
When I play MOHAA Breakthrough all textures are ok, but I am missing the textures on the flying planes (mission three).
All I see are the gray/white entity shader colors but not the original textures. They do everything fine (like flying and dropping bombs but it does not any good for the game-play.

Are there any suggestions here?


PC-specs:
AMD 2000+
GForce 4 (= update 44.03, 45.23, 45.33)
DirectX 9.0

Offline number6

  • Be seeing you.
  • Gameheaven Staff
  • Team Leader
  • *****
  • Posts: 1.421
Re:MOHAA BreakThrough: shader vs texture
« Reply #1 on: October 11, 2003, 08:21:00 pm »
Please attach a copy of your DXDIAG output (in text file format) in another post so we can see all of your gaming related specs.

Zjoekov

  • Guest
Re:MOHAA BreakThrough: shader vs texture
« Reply #2 on: October 12, 2003, 12:13:43 pm »
OK but that will not before wednesday...

Offline Doc Nyar

  • When I call your name, be sure to duck...
  • Gameheaven Staff
  • CEO
  • *****
  • Posts: 4.780
  • No one knows a lot, but combined we do
Re:MOHAA BreakThrough: shader vs texture
« Reply #3 on: October 13, 2003, 10:28:06 am »
You might want to try the drivers this thread.

Offline Doc Nyar

  • When I call your name, be sure to duck...
  • Gameheaven Staff
  • CEO
  • *****
  • Posts: 4.780
  • No one knows a lot, but combined we do
Re:MOHAA BreakThrough: shader vs texture
« Reply #4 on: October 20, 2003, 09:17:23 am »
Zjoekov, any update ?

Offline number6

  • Be seeing you.
  • Gameheaven Staff
  • Team Leader
  • *****
  • Posts: 1.421
Re:MOHAA BreakThrough: shader vs texture
« Reply #5 on: October 25, 2003, 06:41:50 pm »
Topic moved to solved due to lack of feedback.  Without dxdiag there is little we can do. Sorry  :(