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Beta tests

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Doc Nyar:
For those of you interested in beta testing, this thread will be a collection of beta tests happing with the various games. Enjoy & good luck :) (feel free to add sites):

**** Atari **** has a site where you can register for their beta's.

**** Mourning ****

Mourning is a new persistent online world set in turbulent medieval times. Mourning plunges players into a beautifully detailed world to explore, which includes underground caverns and dungeons, woodlands, mountain ranges, deep forests, ice lands, desert, cities and towns.

In the near future you could expect to see almost 70 new worlds launched on the market. Some of them are just expansions or parts of an older title but all of them want to bring us better graphics and innovative ideas or concepts in regards to game play. Mourning will not feature classes, levels or experience points, only races, skills and attributes. In this way we hope to offer much more freedom to players when developing their in-game personas. One of the problematic areas in any MMORPG is the usual repetition of its game play. In order for characters to progress, the players must invest hours killing more and more creatures and in time, he or she learns all the mechanisms of the game, gets the best items which correspond to his or her class or race, and then the character reaches the highest level permitted by the game. Game over! With Mourning, we put an end to the end game pitfall players find in other MMORPG?s by making a unique and challenging game.

We gave up the first generation level and class based systems and adopted a political and economical system that allows for alliances, expansions, territorial invasions, player vs. player fights or server events generated by Lore Game Masters. Fights larger than one on one PvP encounters will be allowed such as RvR (realm vs. realm), TvT (town vs. town), VvV (village vs. village) or GvG (guild vs. guild). Moreover, these fights will not necessitate a certain level from the characters that will attend them because there is no such thing as level progression of the characters in Mourning. In this way we are attempting to encourage greater communication between players and the support of new ones with money, items or advice.

A unique bloodline system exists to create many role playing possibilities, and allows for truly epic game play experiences. Players no longer are forced to stay with one character through out the game. Here they can have an entire bloodline or lineage, where the founding character of a line is born into the world bearing the name that all characters born thereafter will bear. With this feature comes the ability to marry, have children, and in the case of death, the player continues living in the game world through his or her child as a playable character and receives the benefits that come with that characters existing bloodline. All the characters will have a life of their own that begins with the age of around 15 or 16. Characters are born, get married, sire children and eventually die from natural causes. Children will inherit a higher speed of developing certain skills that his or her parents mastered, as well as wealth passed down from generation to generation. The most important thing a child will inherit is Fame, an important feature that helps in measuring all the player's actions within the game world. In Mourning the child of a very well known hero will gain many advantages.

Mourning sets out to change the general perception of the playability of MMORPG titles by veering off the well traveled path others have taken and by implementing many innovative ideas such as bloodlines, player generated questing systems, player driven economies, territorial conquest and the removal of player levels and classes.

**** The Matrix Online ****

**** Face of Mankind ****

Face of Mankind is an MMORPG set in the 24th century. You are invited to play out the ageless battle of good vs. evil, and witness all shades of gray in between. Role-playing and your real-life skills are the raw ingredients of game play.

This MMORPG uses the first ever player-generated mission system, and combines it with sophisticated economics and complex player politics for a new kind of online experience. Only your ability to shoot, bargain, politic and otherwise duck and deal will advance your character?s private or corporate agenda. The success of each and every mission will determine your rise to the top, or your fall into obscurity. Whatever path you take in this astonishing world, plan well: one day, one minute or a single second could bring you to your destiny as the true Face of Mankind.

**** PlaneShift ****

The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!

We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.

Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms. You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions.

You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.

Here are 10 reasons why you should become a player and a fan of PlaneShift:

   1. Planeshift is a great place to find new friends from all over the world!
   2. PlaneShift is a virtual world where you always dreamed of living
   3. PlaneShift is the first 3D MMORPG to be free for players
   4. Thanks to our open development process, the game will be expanded endlessly for years to come
   5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
   6. A unique setting, realistic combat rules, great magic system with hundreds of spells
   7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
   8. You can build your house, your castle, your realm
   9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
  10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases

     
   Client features
     PlaneShift is under development. The following list represent some of the features of the final product.

    * 3D graphics and sounds for an immersive experience
    * Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
    * Support of OpenGL, Direct3D.
    * Easy interaction with other players through messages and chat
    * Drag-n-drop objects between world and inventory
    * A complex character generator, with parents, jobs, life events, etc...
    * ... more will follow.

     
   Game features
   

    * A Role Playing Game!
    * 12 races with unique traits for the creation of your character
    * Unlimited professions through askill system
    * Original magic system with six Ways of magic
    * Hundreds of spells!
    * A huge world to explore
    * A great number of quests to test your wit and skill
    * Monsters and NPCs with good AI that produce game events
    * A world that evolves with or without player interaction
    * Create your own house or castle
    * Politics and economy
    * ...



**** Dungeons & Dragons online ****

Dungeons & Dragons Online (DDO) is a fun, action-packed, massively-multiplayer online role-playing game (MMORPG) that allows thousands of players to participate in a story-driven D&D campaign. DDO features swashbuckling adventures, betrayal and intrigue, and lots and lots of deep, dark, dangerous, trap-riddled dungeons.

The Dungeons & Dragons 3.5 rules are the basis of nearly all of our game mechanics. That being said, the D&D ruleset is designed for PnP gaming, not online play, and we will be making changes to the rules where necessary. Our design goal is to stay faithful to the rules and spirit of PnP D&D, while ensuring that D&D Online is a fast-paced, exciting game that?s fun to play.


**** Middle Earth online **** Some screenies..


**** Vanguard - Saga of Heroes ****

magine a vast, detailed world of swords and sorcery, of dragons and knights, of fiery swords and chests overflowing with treasure; a world in which a myriad of sentient races and creatures, many of whom players will be able to base a character on, live and affect change. A place where players can follow very different paths of advancement, including assuming the roles of adventurers, crafters and merchants.

Characters will not only own buildings and vehicles, but they will also whisper into the ears of kings, manipulate the hand of justice, and change the direction of history. They will make their mark on a world we initially create but they ultimately shape and form.

Players will experience settings ranging from enjoying a drink in a tavern to walking through the streets of a bustling city. They will travel with trade caravans across deserts and they will fight pirates on the high seas. They will ascend the highest peak in the land and also explore the depths of eerie dungeons...

Vanguard: Saga of Heroes will be the premier third generation massively multiplayer RPG. A vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil's expertise and experience in the field will bring groundbreaking static and dynamic content to the genre. Vanguard will build upon the successes and strengths of earlier MMOGs to improve popular game mechanics and features, but also address these pioneering games; mistakes and deficiencies. Vanguard will focus heavily on interdependence, challenge, and reward, while simultaneously addressing tedious and annoying issues, including camping, excessive downtime and more.

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